Camp Voyager is a technology & outdoor adventure camp near Greenville, SC for middle and elementary school students.
The review does offer one common reservation about the game: "It doesn't lend itself easily to long-term campaign play. This game is best treated as a succession of short adventure sessions in which players get to enjoy themselves doing all those despicable things that would spoil a more 'serious’ game." However the conclusion of the review stated that "As a tongue-in-cheek science-fiction game, this one is hard to beat." 
Ramaswamy "Mouli" Chandramouli
Older games often separated combat into its own mode of gameplay, distinct from exploring the game world. More recent games tend to maintain a consistent perspective for exploration and combat.  Some games, especially earlier video games, generate battles from random encounters ; more modern RPGs are more likely to have persistent wandering monsters that move about the game world independently of the player. Most RPGs also use stationary boss monsters in key positions, and automatically trigger battles with them when the PCs enter these locations or perform certain actions. [ citation needed ] Combat options typically involve positioning characters, selecting which enemy to attack, and exercising special skills such as casting spells. 
Get the best of HowStuffWorks by email. Keep up to date on: